Global Board Games Market Outlook
Revenue, 2024
Forecast, 2034
CAGR, 2024 - 2034
There is a variety of board games available with each offering its own gameplay styles and themes to enjoy and engage with friends and family members alike at gatherings or as an educational tool, for people of all ages that also find utility in therapeutic environments.
Market Key Insights
- The Board Games market is projected to grow from $16.3 billion in 2024 to $30.6 billion in 2034. This represents a CAGR of 6.5%, reflecting rising demand across Educational Learning, Therapeutic Use and Social Interaction and Bonding.
- Hasbro, Mattel, Ravensburger are among the leading players in this market, shaping its competitive landscape.
- U.S. and China are the top markets within the Board Games market and are expected to observe the growth CAGR of 4.2% to 6.2% between 2024 and 2030.
- Emerging markets including Brazil, Indonesia and South Africa are expected to observe highest growth with CAGR ranging between 7.5% to 9.0%.
- Transition like Digital Disruption is expected to add $2.0 billion to the Board Games market growth by 2030
- The Board Games market is set to add $14.3 billion between 2024 and 2034, with manufacturer targeting Role-Playing & Trivia Game Type projected to gain a larger market share.
- With Rise of board game cafes, and Increased digital integration, Board Games market to expand 88% between 2024 and 2034.
Opportunities in the Board Games
Engaging in partnerships and collaborations presents an avenue for growth, for companies producing board games. The idea involves teaming up with movie studios or authors to develop board games based on movies or books. This not only enhances the appeal of the games but also leverages the familiarity consumers have with the brands involved.
Growth Opportunities in North America and Europe
North America Outlook
Europe Outlook
Market Dynamics and Supply Chain
Driver: Rise of Board Game Cafes, and Educational Benefits and Cognitive Development
In today's world of technology advancements and innovation board games have also seamlessly integrated traditional gaming methods with digital enhancements. By utilizing applications augmented reality features and various online platforms game developers are also enrich ing the gaming experience for players allowing them to connect virtually or enjoy similar also experiences, over the internet. This combination not only enhances the appeal of board games but also expands their audience reach contributing to the markets expansion.
Restraint: Digital Entertainment Invasion
Opportunity: Advancing Technology and Untapped Markets in the Developing World
There are potential markets in developing nations for board games due to increasing disposable incomes and more leisure time available to people there. Moreover the growing number of people in these countries indicates a promising future for the board game market. India, Brazil and South Africa offer opportunities, for board game makers to expand their presence worldwide.
Challenge: High Product Cost
Supply Chain Landscape
Hasbro Inc
Mattel Inc
Ravensburger AG
Goliath B.V
Barnes & Noble
Amazon
Households
Social Clubs
Educational Institutions
Hasbro Inc
Mattel Inc
Ravensburger AG
Goliath B.V
Barnes & Noble
Amazon
Households
Social Clubs
Educational Institutions