Board Games Market
Board Games Market
The market for Board Games was estimated at $16.30 billion in 2024; it is anticipated to increase to $23.8 billion by 2030, with projections indicating growth to around $32.6 billion by 2035.
Global Board Games Market Outlook
Revenue, 2024 (US$B)
$16.3B
Forecast, 2034 (US$B)
$30.6B
CAGR, 2024 - 2034
6.5%
Market Key Insights
- The Board Games market is projected to grow from $16.3 billion in 2024 to $30.6 billion in 2034. This represents a CAGR of 6.5%, reflecting rising demand across Educational Learning, Therapeutic Use and Social Interaction and Bonding.
- Hasbro, Mattel, Ravensburger are among the leading players in this market, shaping its competitive landscape.
- U.S. and China are the top markets within the Board Games market and are expected to observe the growth CAGR of 4.2% to 6.2% between 2024 and 2030.
- Emerging markets including Brazil, Indonesia and South Africa are expected to observe highest growth with CAGR ranging between 7.5% to 9.0%.
- Transition like Digital Disruption is expected to add $2.0 billion to the Board Games market growth by 2030
- The Board Games market is set to add $14.3 billion between 2024 and 2034, with manufacturer targeting Role-Playing & Trivia Game Type projected to gain a larger market share.
- With Rise of board game cafes, and Increased digital integration, Board Games market to expand 88% between 2024 and 2034.
Opportunities in the Board Games
Engaging in partnerships and collaborations presents an avenue for growth, for companies producing board games. The idea involves teaming up with movie studios or authors to develop board games based on movies or books. This not only enhances the appeal of the games but also leverages the familiarity consumers have with the brands involved.
Growth Opportunities in North America and Europe
North America Outlook
Europe Outlook
Market Dynamics and Supply Chain
Driver: Rise of Board Game Cafes, and Educational Benefits and Cognitive Development
Restraint: Digital Entertainment Invasion
Opportunity: Advancing Technology and Untapped Markets in the Developing World
Challenge: High Product Cost
Supply Chain Landscape
Raw Materials Acquisition
Hasbro Inc
Mattel Inc
Production
Ravensburger AG
Goliath B.V
Distribution & Retail
Barnes & Noble
Amazon
End User
Households
Social Clubs
Educational Institutions
Raw Materials Acquisition
Hasbro Inc
Mattel Inc
Production
Ravensburger AG
Goliath B.V
Distribution & Retail
Barnes & Noble
Amazon
End User
Households
Social Clubs
Educational Institutions